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Searched refs:Shader (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gd/CTR/
Dgd_Shader.h42 class Shader; variable
331 … static nnResult CreateShader(ShaderBinary* shaderBinary, u32 shaderBinaryIndex, Shader** shader);
372 …static nnResult CreateShaderPipeline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline*…
414 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);
452 static nnResult ReleaseShader(Shader* shader);
Dgd_VertexInput.h274 …putElementDescription* inputElementDescs, u32 numElements, u32* strides, Shader* vertexShader, Inp…
/CTR-SDK-4.2.5/sources/libraries/gr/CTR/
Dgr_Shader.cpp24 Shader::Shader( void ) : in Shader() function in nn::gr::CTR::Shader
41 …void Shader::SetupBinary( const void* shader_binary, const s32 vtx_shader_index, const s32 geo_sha… in SetupBinary()
103 void Shader::SetShaderIndex( const s32 vtx_shader_index, const s32 geo_shader_index ) in SetShaderIndex()
123 void Shader::MakeShaderConstCommandCache_( void ) in MakeShaderConstCommandCache_()
139 void Shader::MakeShaderOutAttrCommandCache_( void ) in MakeShaderOutAttrCommandCache_()
151 bit32* Shader::MakeFullCommand( bit32* command ) const in MakeFullCommand()
185 bit32* Shader::MakeDisableCommand( bit32* command ) in MakeDisableCommand()
199 … bit32* Shader::MakeShaderCommand( bit32* command, const bool isMakePrepareCommand ) const in MakeShaderCommand()
230 bit32* Shader::MakePrepareCommand( bit32* command ) const in MakePrepareCommand()
245 bit32* Shader::MakeVtxProgramCommand( bit32* command ) const in MakeVtxProgramCommand()
[all …]
Dgr_Utility.cpp136 command = nn::gr::CTR::Shader::MakeDisableCommand( command ); in MakeDisableAllCommand()
/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Shader.h32 class Shader
38 Shader( void );
/CTR-SDK-4.2.5/build/omake/platforms/CTR/
DCTR.commondefs.gl.om58 return $(makeDirectory $(getObjectBaseDirectory)$(DIRSEP)CTR.Shader)
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Ddetail.csv7081 0x281,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond…
7083 0x282,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond…
7085 0x283,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond…
7087 0x284,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond…
7174 0x2b1,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond…
7176 0x2b2,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond…
7178 0x2b3,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond…
7180 0x2b4,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond…
7227 0x2bd,[15:0],glUseProgram,Bit Mask for Vertex Shader Output Register Each bit corresponds to 16 out…