Searched refs:GetGeoShaderIndex (Results 1 – 4 of 4) sorted by relevance
361 return ( 0 <= GetGeoShaderIndex() ); in IsEnableGeoShader()382 s32 GetGeoShaderIndex() const in GetGeoShaderIndex() function
371 return ( 0 <= GetGeoShaderIndex() ); in IsEnableGeoShader()392 s32 GetGeoShaderIndex() const in GetGeoShaderIndex() function
287 s32 shader_index = GetGeoShaderIndex(); in MakeGeoProgramCommand()470 if ( 0 <= GetGeoShaderIndex() ) in MakeOutAttrCommand_()909 ? GetGeoShaderIndex() : GetVtxShaderIndex(); in SearchBindSymbol()980 …hader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex() : GetVtxSh… in SearchBindSymbolNum()1033 ? GetGeoShaderIndex() : GetVtxShaderIndex(); in SearchBindSymbol()
350 s32 shader_index = GetGeoShaderIndex(); in MakeGeoProgramCommand()533 if ( 0 <= GetGeoShaderIndex() ) in MakeOutAttrCommand_()972 ? GetGeoShaderIndex() : GetVtxShaderIndex(); in SearchBindSymbol()1043 …hader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex() : GetVtxSh… in SearchBindSymbolNum()1096 ? GetGeoShaderIndex() : GetVtxShaderIndex(); in SearchBindSymbol()