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Searched refs:u (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-2.4.0/resources/specfiles/
DApplication.desc103 - ac:u
105 - cam:u
106 - cecd:u
107 - cfg:u
111 - frd:u
116 - mic:u
117 - ndm:u
118 - news:u
120 - ptm:u
124 - y2r:u
DDlpChild.desc103 - ac:u
105 - cam:u
106 - cecd:u
107 - cfg:u
111 - frd:u
116 - mic:u
117 - ndm:u
118 - news:u
120 - ptm:u
124 - y2r:u
/CTR-SDK-2.4.0/include/nn/gd/CTR/
Dgd_Utils.h348 f32 u = 127.f * (val); in FloatToSignedByte() local
349 u = u < 0.f? -u: u; in FloatToSignedByte()
350 return ( s8 )( ((u32)u & 0x7f) | (val < 0.f ? 0x80 : 0) ); in FloatToSignedByte()
Dgd_Texture.h631 static void SetTextureCoordinateSourceForUnit2(TextureCoordinateSourceUnit2 u);
642 …static void SetTextureCoordinateSourceForUnit3Procedural(TextureCoordinateSourceUnit3Procedural u);
1000 static void SetClampUV(Clamp u, Clamp v);
1057 static void SetShiftUV(Shift u, Shift v);
1976 …_FORCE_INLINE void TextureStage::SetTextureCoordinateSourceForUnit2(TextureCoordinateSourceUnit2 u) in SetTextureCoordinateSourceForUnit2() argument
1979 internal::g_texture.m_TextureUnitControl |= (u & 0x1) << 13; in SetTextureCoordinateSourceForUnit2()
1986 …extureStage::SetTextureCoordinateSourceForUnit3Procedural(TextureCoordinateSourceUnit3Procedural u) in SetTextureCoordinateSourceForUnit3Procedural() argument
1989 internal::g_texture.m_TextureUnitControl |= (u & 0x3) << 8; in SetTextureCoordinateSourceForUnit3Procedural()
1994 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(Clamp u, Clamp v) in SetClampUV() argument
1997 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV()
[all …]
/CTR-SDK-2.4.0/include/nn/fslow/
Dfslow_IArchive.h100 typename Path::Updater u(path); in GetPathString()
101 u->EraseHead(i + 1); in GetPathString()
/CTR-SDK-2.4.0/sources/libraries/math/
Dmath_Geometry.cpp490 VEC3 u; in DistSqLine3ToLine3() local
493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3()
497 d = VEC3Dot(&L0->d, &u); in DistSqLine3ToLine3()
498 e = VEC3Dot(&L1->d, &u); in DistSqLine3ToLine3()
499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3()
530 VEC3Add(&tmp2, &tmp2, &u); in DistSqLine3ToLine3()
539 VEC3 u(S1->P1 - S1->P0); in DistSqSegment3ToSegment3() local
542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3()
543 f32 b = VEC3Dot(&u, &v); in DistSqSegment3ToSegment3()
545 f32 d = VEC3Dot(&u, &w); in DistSqSegment3ToSegment3()
[all …]
/CTR-SDK-2.4.0/include/nn/math/
Dmath_Arithmetic.h95 u32 u = (F32AsU32(f) & 0x807FFFFF) | 0x3F800000; in FGetMantPart() local
96 return U32AsF32(u); in FGetMantPart()
/CTR-SDK-2.4.0/include/nn/
DResult.h99 static const bit32 MASK_NEGATIVE_LEVEL = (~0u) << SIZE_LEVEL;
101 #define NN_RESULT_H_MAKE_MASK(size, shift) (((~0u) >> (32 - (size))) << (shift))
111 #define NN_RESULT_H_MAKE_MAX(size) ((~0u) >> (32 - (size)))
/CTR-SDK-2.4.0/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp1160 VEC3 u;
1161 VEC3Cross(&u, &lookReverse, &r);
1167 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
1169 right.x = st * u.x + ct * r.x;
1170 right.y = st * u.y;
1171 right.z = st * u.z + ct * r.z;
1173 up.x = ct * u.x - st * r.x;
1174 up.y = ct * u.y;
1175 up.z = ct * u.z - st * r.z;
1292 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…