Searched refs:m_LightId (Results 1 – 1 of 1) sorted by relevance
126 u32 m_LightId; variable1223 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId)); in EnableSpotLight()1224 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId); in EnableSpotLight()1231 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId)); in EnableDistanceAttenuation()1232 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId); in EnableDistanceAttenuation()1239 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId); in EnableShadowed()1240 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId; in EnableShadowed()