Searched refs:m_GeoShaderIndex (Results 1 – 2 of 2) sorted by relevance
252 std::memcpy( command, m_CmdCacheConstArray[ m_GeoShaderIndex ], in MakeGeoConstRgCommand()253 … m_CmdCacheConstNumArray[ m_GeoShaderIndex ] * sizeof( bit32 ) ); in MakeGeoConstRgCommand()254 return command + m_CmdCacheConstNumArray[ m_GeoShaderIndex ]; in MakeGeoConstRgCommand()384 return m_GeoShaderIndex; in GetGeoShaderIndex()582 s32 m_GeoShaderIndex; variable
26 m_GeoShaderIndex( - 1 ), in Shader()111 m_GeoShaderIndex = geo_shader_index; in SetShaderIndex()145 m_GeoShaderIndex ) in MakeShaderOutAttrCommandCache_()387 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in CheckGeoShaderIndex_()