Searched refs:direction (Results 1 – 6 of 6) sorted by relevance
209 Direction direction; member
159 void SetDirection(const Direction& direction);
562 u16 direction in AllocUsedBlockFromFreeBlock() argument578 (direction == NN_OS_EXPHEAP_ALLOC_DIR_FRONT && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock()589 (direction == NN_OS_EXPHEAP_ALLOC_DIR_REAR && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock()610 SetAllocDirForMBlock(pMBHeadNewUsed, direction); in AllocUsedBlockFromFreeBlock()
1115 // Z direction of camera coordinates1153 // X direction of camera coordinates1159 // Y direction of camera coordinates1207 // Z direction of camera coordinates1249 // X direction of camera coordinates1278 // Y direction of camera coordinates
503 Description: Rotates projection matrix in the direction of the screen.
120 Description: Rotates projection matrix in the direction of the screen.