Searched refs:bumpMode (Results 1 – 4 of 4) sorted by relevance
494 #define PICA_CMD_DATA_FRAG_LIGHT_ENV_BUMP(bumpMode, bumpRenorm) \ argument495 ( ((bumpRenorm) | (bumpMode == PICA_DATA_FRAG_LIGHT_ENV_BUMP_NOT_USED_DMP) ) ? 0 : 1 )500 shadowSelector, clampHighlights, bumpMode, bumpRenorm) \ argument512 ( (bumpMode) << 28) | \513 ( PICA_CMD_DATA_FRAG_LIGHT_ENV_BUMP(bumpMode, bumpRenorm) << 30) | \
240 bumpMode, in MakeLightEnvCommand()342 bumpMode( PICA_DATA_FRAG_LIGHT_ENV_BUMP_NOT_USED_DMP ), in FragmentLight()
450 PicaDataFragLightEnvBump bumpMode; variable
885 static void SetBumpMode(BumpMode bumpMode, gdBool bumpRenorm);1161 NN_FORCE_INLINE void LightingStage::SetBumpMode(BumpMode bumpMode, gdBool bumpRenorm) in SetBumpMode() argument1165 internal::g_lightingStageSettings.m_BumpMode = bumpMode & 0x3; in SetBumpMode()