Searched refs:RenderState (Results 1 – 3 of 3) sorted by relevance
31 class RenderState91 explicit AlphaTest( const RenderState& renderState_ );115 const RenderState& m_RenderState;214 explicit Blend( const RenderState& renderState_ );238 const RenderState& m_RenderState;271 explicit LogicOp( const RenderState& renderState_ );284 const RenderState& m_RenderState;300 explicit ShadowMap( const RenderState& renderState_ );385 const RenderState& m_RenderState;472 explicit StencilTest( const RenderState& renderState_ );[all …]
25 bit32* RenderState::Culling::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()51 … bit32* RenderState::Culling::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()67 bit32* RenderState::Blend::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()97 … bit32* RenderState::Blend::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()117 bit32* RenderState::LogicOp::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()139 bit32* RenderState::ShadowMap::MakeCommand( bit32* command, in MakeCommand()160 … bit32* RenderState::ShadowMap::MakeTextureCommand( bit32* command, bool isAddDummyCommand ) const in MakeTextureCommand()195 bit32* RenderState::ShadowMap::MakeAttenuationCommand( bit32* command ) const in MakeAttenuationCommand()207 … bit32* RenderState::AlphaTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()218 … bit32* RenderState::AlphaTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()[all …]
120 command = nn::gr::CTR::RenderState::MakeDisableCommand( command ); in MakeDisableAllCommand()