Searched refs:D (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-2.4.0/sources/libraries/math/ |
| D | math_Equation.cpp | 97 f32 D = 1 - B; in SolveEquation2() local 99 if( D > 0 ) in SolveEquation2() 101 f32 C = -1 - FSqrt(D); in SolveEquation2() 108 else if( FAbs(D) < EPS ) in SolveEquation2() 138 f32 D = spow<3>(q) - spow<2>(r); in SolveEquation3() local 141 if( D > EPS ) in SolveEquation3() 149 else if( D < - EPS ) in SolveEquation3() 151 f32 r3_Dr = FCbrt( FSqrt(- D) + FAbs(r) ); in SolveEquation3() 208 f32 D = 1 - B; in SolveEquation2() local 210 if( D > EPS ) in SolveEquation2() [all …]
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| D | math_Geometry.cpp | 547 f32 D = a*c - b*b; // always >= 0 in DistSqSegment3ToSegment3() local 548 f32 sc, sN, sD = D; // sc = sN / sD, default sD = D >= 0 in DistSqSegment3ToSegment3() 549 f32 tc, tN, tD = D; // tc = tN / tD, default tD = D >= 0 in DistSqSegment3ToSegment3() 552 if (D < internal::epsilon) { // The two line segments are parallel in DistSqSegment3ToSegment3()
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| /CTR-SDK-2.4.0/resources/plCoin/ |
| D | readme.txt | 8 Create your 2D data based on this. 18 - The 3D model data for Play Coins. 19 Create your 3D data based on this. 30 - The intermediate file of the 3D model data for Play Coins.
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| /CTR-SDK-2.4.0/resources/specfiles/ |
| D | Application.desc | 15 AAAAAAAAAAD+//vw/7//8ec/APIA8JH/APaR/1D/gf9Y/4H/cP+B/3j/gf8B 137 D: |
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| D | DlpChild.desc | 15 AAAAAAAAAAD+//vw/7//8ec/APIA8JH/APaR/1D/gf9Y/4H/cP+B/3j/gf8B 137 D: |
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| /CTR-SDK-2.4.0/resources/bannermodel/ |
| D | readme.txt | 24 NOTE: If you do not have an environment for creating 3D models, create your data by replacing the t…
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| /CTR-SDK-2.4.0/include/nn/math/ |
| D | math_Geometry.h | 208 PLANE(f32 A, f32 B, f32 C, f32 D, bool isNormalized = false) 209 : N(A, B, C), d(D) in N()
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| /CTR-SDK-2.4.0/build/omake/ |
| D | utildefs.om | 109 return $(filter $(dirs),$(glob D,*))
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