Searched refs:depthRangeNear (Results 1 – 3 of 3) sorted by relevance
318 *command++ = Float32ToFloat24( depthRangeNear - depthRangeFar ); in MakeCommand()324 …depthRangeNear - (depthRangeNear - depthRangeFar) * polygonOffsetUnit / f32( (1 << depthRangeBit) … in MakeCommand()325 depthRangeNear; in MakeCommand()591 depthRangeNear ( 0.0f ), in WBuffer()
606 f32 depthRangeNear; variable
748 …static void SetDepthRangeMode(DepthBufferType type, f32 depthRangeNear, f32 depthRangeFar, s32 off…