Searched refs:u (Results 1 – 7 of 7) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/resources/specfiles/ |
| D | Application.desc | 97 - ac:u 99 - cam:u 100 - cecd:u 101 - cfg:u 105 - frd:u 110 - mic:u 111 - ndm:u 112 - news:u 114 - ptm:u 118 - y2r:u [all …]
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| D | DlpChild.desc | 97 - ac:u 99 - cam:u 100 - cecd:u 101 - cfg:u 105 - frd:u 110 - mic:u 111 - ndm:u 112 - news:u 114 - ptm:u 118 - y2r:u [all …]
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| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 490 VEC3 u; in DistSqLine3ToLine3() local 493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3() 497 d = VEC3Dot(&L0->d, &u); in DistSqLine3ToLine3() 498 e = VEC3Dot(&L1->d, &u); in DistSqLine3ToLine3() 499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3() 530 VEC3Add(&tmp2, &tmp2, &u); in DistSqLine3ToLine3() 539 VEC3 u(S1->P1 - S1->P0); in DistSqSegment3ToSegment3() local 542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3() 543 f32 b = VEC3Dot(&u, &v); in DistSqSegment3ToSegment3() 545 f32 d = VEC3Dot(&u, &w); in DistSqSegment3ToSegment3() [all …]
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ |
| D | math_Arithmetic.h | 95 u32 u = (F32AsU32(f) & 0x807FFFFF) | 0x3F800000; in FGetMantPart() local 96 return U32AsF32(u); in FGetMantPart()
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/fslow/ |
| D | fslow_IArchive.h | 212 typename Path::Updater u(path); in GetPathString() 213 u->EraseHead(i + 1); in GetPathString()
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/ |
| D | Result.h | 99 static const bit32 MASK_NEGATIVE_LEVEL = (~0u) << SIZE_LEVEL; 101 #define NN_RESULT_H_MAKE_MASK(size, shift) (((~0u) >> (32 - (size))) << (shift)) 111 #define NN_RESULT_H_MAKE_MAX(size) ((~0u) >> (32 - (size)))
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| /CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 1160 VEC3 u; 1161 VEC3Cross(&u, &lookReverse, &r); 1167 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める 1169 right.x = st * u.x + ct * r.x; 1170 right.y = st * u.y; 1171 right.z = st * u.z + ct * r.z; 1173 up.x = ct * u.x - st * r.x; 1174 up.y = ct * u.y; 1175 up.z = ct * u.z - st * r.z; 1292 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
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