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Searched refs:u (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/resources/specfiles/
DApplication.desc97 - ac:u
99 - cam:u
100 - cecd:u
101 - cfg:u
105 - frd:u
110 - mic:u
111 - ndm:u
112 - news:u
114 - ptm:u
118 - y2r:u
[all …]
DDlpChild.desc97 - ac:u
99 - cam:u
100 - cecd:u
101 - cfg:u
105 - frd:u
110 - mic:u
111 - ndm:u
112 - news:u
114 - ptm:u
118 - y2r:u
[all …]
/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/math/
Dmath_Geometry.cpp490 VEC3 u; in DistSqLine3ToLine3() local
493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3()
497 d = VEC3Dot(&L0->d, &u); in DistSqLine3ToLine3()
498 e = VEC3Dot(&L1->d, &u); in DistSqLine3ToLine3()
499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3()
530 VEC3Add(&tmp2, &tmp2, &u); in DistSqLine3ToLine3()
539 VEC3 u(S1->P1 - S1->P0); in DistSqSegment3ToSegment3() local
542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3()
543 f32 b = VEC3Dot(&u, &v); in DistSqSegment3ToSegment3()
545 f32 d = VEC3Dot(&u, &w); in DistSqSegment3ToSegment3()
[all …]
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/
Dmath_Arithmetic.h95 u32 u = (F32AsU32(f) & 0x807FFFFF) | 0x3F800000; in FGetMantPart() local
96 return U32AsF32(u); in FGetMantPart()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/fslow/
Dfslow_IArchive.h212 typename Path::Updater u(path); in GetPathString()
213 u->EraseHead(i + 1); in GetPathString()
/CTR-SDK-1.0.0/CTR_SDK/include/nn/
DResult.h99 static const bit32 MASK_NEGATIVE_LEVEL = (~0u) << SIZE_LEVEL;
101 #define NN_RESULT_H_MAKE_MASK(size, shift) (((~0u) >> (32 - (size))) << (shift))
111 #define NN_RESULT_H_MAKE_MAX(size) ((~0u) >> (32 - (size)))
/CTR-SDK-1.0.0/CTR_SDK/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp1160 VEC3 u;
1161 VEC3Cross(&u, &lookReverse, &r);
1167 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
1169 right.x = st * u.x + ct * r.x;
1170 right.y = st * u.y;
1171 right.z = st * u.z + ct * r.z;
1173 up.x = ct * u.x - st * r.x;
1174 up.y = ct * u.y;
1175 up.z = ct * u.z - st * r.z;
1292 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める