Searched refs:depthRangeFar (Results 1 – 2 of 2) sorted by relevance
254 *command++ = Float32ToFloat24( depthRangeNear - depthRangeFar ); in MakeCommand()260 …depthRangeNear - (depthRangeNear - depthRangeFar) * polygonOffsetUnit / f32( (1 << depthRangeBit) … in MakeCommand()479 depthRangeFar ( 1.0f ), in WBuffer()
514 f32 depthRangeFar; variable