Searched refs:VEC3SquareLen (Results 1 – 3 of 3) sorted by relevance
49 inline f32 VEC3SquareLen(const VEC3* p);149 f32 LenSq() const { return VEC3SquareLen(this); } in LenSq()152 f32 LengthSquare() const { return VEC3SquareLen(this); } in LengthSquare()365 VEC3SquareLen(const VEC3* p) in VEC3SquareLen() function382 return ::std::sqrtf( VEC3SquareLen( p ) ); in VEC3Len()477 inline f32 VEC3SquareLen(const VEC3& v) { return VEC3SquareLen( &v ); } in VEC3SquareLen() function
230 f32 r = FrSqrt(VEC3SquareLen(&N)); in Normalize()
248 distSq = VEC3SquareLen(&PP_P); in DistSqPoint3ToLine3()270 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToRay3()297 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToSegment3()306 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToSegment3()499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3()531 return VEC3SquareLen(&tmp2); in DistSqLine3ToLine3()542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3()544 f32 c = VEC3SquareLen(&v); // always >= 0 in DistSqSegment3ToSegment3()611 return VEC3SquareLen(&dP); in DistSqSegment3ToSegment3()669 return VEC3SquareLen(&v); in DistSqLine3ToRay3()[all …]