Searched refs:viewPos (Results 1 – 1 of 1) sorted by relevance
1396 VEC3 viewPos; in IntersectSphere() local1399 viewPos.z = cam.f._20 * S->C.x + in IntersectSphere()1405 if (viewPos.z - S->r > znear) in IntersectSphere()1409 if (viewPos.z + S->r < zfar) in IntersectSphere()1413 viewPos.x = cam.f._00 * S->C.x + in IntersectSphere()1420 Dist = viewPos.x * leftPlane.N.x + in IntersectSphere()1421 viewPos.z * leftPlane.N.z; in IntersectSphere()1427 Dist = viewPos.x * rightPlane.N.x + in IntersectSphere()1428 viewPos.z * rightPlane.N.z; in IntersectSphere()1433 viewPos.y = cam.f._10 * S->C.x + in IntersectSphere()[all …]