Searched refs:radiusSum (Results 1 – 1 of 1) sorted by relevance
1317 f32 radiusSum = s0->r + s1->r; in IntersectionSphere() local1319 if (VEC3SquareLen(¢erDiff) <= radiusSum * radiusSum) in IntersectionSphere()1349 f32 radiusSum = C0->r + C1->r; in IntersectionCapsule() local1351 <= radiusSum * radiusSum) in IntersectionCapsule()