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Searched refs:isEnable (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/sources/libraries/gr/CTR/
Dgr_RenderState.cpp29 if ( isEnable ) in MakeCommand()
53 if ( isEnable ) in MakeCommand()
89 if ( isEnable ) in MakeCommand()
112 *command++ = PICA_CMD_DATA_FRAGOP_ALPHA_TEST( isEnable, func, refValue ); in MakeCommand()
123 *command++ = PICA_CMD_DATA_STENCIL_TEST( isEnable, func, maskOp, ref, mask ); in MakeCommand()
138 *command++ = PICA_CMD_DATA_DEPTH_COLOR_MASK( isEnable, in MakeCommand()
215 (m_RenderState.colorMask && m_RenderState.blend.isEnable ) || in MakeCommand()
216 … (m_RenderState.colorMask && m_RenderState.logicOp.isEnable ) ) ? 0xf : 0; in MakeCommand()
226 if ( m_RenderState.depthTest.isEnable ) in MakeCommand()
232 if ( m_RenderState.stencilTest.isEnable ) in MakeCommand()
[all …]
Dgr_Scissor.cpp30 *command++ = PICA_CMD_DATA_SCISSOR( isEnable ); in MakeCommand()
Dgr_FragmentLight.cpp133 if ( isEnable[ i ] == false ) continue; in MakeLightEnvCommand()
210 if ( isEnable[ i ] == false ) continue; in MakeLightSourceCommand()
270 isEnable[ i ] = false; in FragmentLight()
/CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/include/nn/gr/CTR/
Dgr_Fog.h42 bool isEnable;
90 if ( isEnable ) command = MakeTableCommand( command ); // フォグの参照テーブルコマンド in MakeAllCommand()
104 …*command++ = ( isEnable ? PICA_DATA_FOG : PICA_DATA_FOG_FALSE ) | ( ( isEnableZFlip ? 1 : 0 ) << 1… in MakeConfigCommand()
131 … Fog() : isEnable( false ), isEnableZFlip( false ), colorR( 0 ), colorG( 0 ), colorB( 0 ) {} in Fog()
Dgr_RenderState.h66 bool isEnable;
134 bool isEnable;
339 bool isEnable;
401 bool isEnable;
553 bool isEnable;
705 bool isEnable;
Dgr_Scissor.h37 …Scissor() : isEnable( true ), x( 0 ), y( 0 ), width( 240 ), height( 320 ), bufferWidth( 256 ), buf… in Scissor()
51 …: isEnable( isEnable_ ), x( x_ ), y( y_ ), width( width_ ), height( height_ ), bufferWidth( buffer… in Scissor()
92 bool isEnable;
Dgr_Shader.h56 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() argument
58 …pUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
67 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool() argument
69 …pUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
Dgr_FragmentLight.h372 bool isEnable[ LIGHT_SOURCE_MAX ]; variable