Searched refs:isEnable (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/sources/libraries/gr/CTR/ |
| D | gr_RenderState.cpp | 29 if ( isEnable ) in MakeCommand() 53 if ( isEnable ) in MakeCommand() 89 if ( isEnable ) in MakeCommand() 112 *command++ = PICA_CMD_DATA_FRAGOP_ALPHA_TEST( isEnable, func, refValue ); in MakeCommand() 123 *command++ = PICA_CMD_DATA_STENCIL_TEST( isEnable, func, maskOp, ref, mask ); in MakeCommand() 138 *command++ = PICA_CMD_DATA_DEPTH_COLOR_MASK( isEnable, in MakeCommand() 215 (m_RenderState.colorMask && m_RenderState.blend.isEnable ) || in MakeCommand() 216 … (m_RenderState.colorMask && m_RenderState.logicOp.isEnable ) ) ? 0xf : 0; in MakeCommand() 226 if ( m_RenderState.depthTest.isEnable ) in MakeCommand() 232 if ( m_RenderState.stencilTest.isEnable ) in MakeCommand() [all …]
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| D | gr_Scissor.cpp | 30 *command++ = PICA_CMD_DATA_SCISSOR( isEnable ); in MakeCommand()
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| D | gr_FragmentLight.cpp | 133 if ( isEnable[ i ] == false ) continue; in MakeLightEnvCommand() 210 if ( isEnable[ i ] == false ) continue; in MakeLightSourceCommand() 270 isEnable[ i ] = false; in FragmentLight()
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| /CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/include/nn/gr/CTR/ |
| D | gr_Fog.h | 42 bool isEnable; 90 if ( isEnable ) command = MakeTableCommand( command ); // フォグの参照テーブルコマンド in MakeAllCommand() 104 …*command++ = ( isEnable ? PICA_DATA_FOG : PICA_DATA_FOG_FALSE ) | ( ( isEnableZFlip ? 1 : 0 ) << 1… in MakeConfigCommand() 131 … Fog() : isEnable( false ), isEnableZFlip( false ), colorR( 0 ), colorG( 0 ), colorB( 0 ) {} in Fog()
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| D | gr_RenderState.h | 66 bool isEnable; 134 bool isEnable; 339 bool isEnable; 401 bool isEnable; 553 bool isEnable; 705 bool isEnable;
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| D | gr_Scissor.h | 37 …Scissor() : isEnable( true ), x( 0 ), y( 0 ), width( 240 ), height( 320 ), bufferWidth( 256 ), buf… in Scissor() 51 …: isEnable( isEnable_ ), x( x_ ), y( y_ ), width( width_ ), height( height_ ), bufferWidth( buffer… in Scissor() 92 bool isEnable;
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| D | gr_Shader.h | 56 void SetUniformBool( const BindSymbolVSBool& symbol, bool isEnable ) in SetUniformBool() argument 58 …pUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool() 67 void SetUniformBool( const BindSymbolGSBool& symbol, bool isEnable ) in SetUniformBool() argument 69 …pUniform = ( m_GeoShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable ? 1 : 0 ) << symb… in SetUniformBool()
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| D | gr_FragmentLight.h | 372 bool isEnable[ LIGHT_SOURCE_MAX ]; variable
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