Searched refs:t0_ (Results 1 – 1 of 1) sorted by relevance
1062 f32 t0_, t1_; in IntersectionRay3Sphere() local1063 result = IntersectionLine3Sphere((const LINE3*)R, sphere, &t0_, &t1_); in IntersectionRay3Sphere()1069 if (t0_ >= 0.f) in IntersectionRay3Sphere()1072 *t0 = t0_; in IntersectionRay3Sphere()1083 if (t0_ >= 0.f) in IntersectionRay3Sphere()1087 *t0 = t0_; in IntersectionRay3Sphere()1143 f32 t0_, t1_; in IntersectionSegment3Sphere() local1144 result = IntersectionLine3Sphere(&L, sphere, &t0_, &t1_); in IntersectionSegment3Sphere()1150 if (t0_ >= 0.f && t0_ <= P0P1) in IntersectionSegment3Sphere()1153 *t0 = t0_ / P0P1; in IntersectionSegment3Sphere()[all …]