Searched defs:trianglesNum (Results 1 – 5 of 5) sorted by relevance
56 u32 trianglesNum = 12; in InitializeCube() local
58 u32 trianglesNum = 2 * verticesNum; in InitializeSphere() local
56 u32 trianglesNum = 4 * circleVerticesNum; in InitializeCylinder() local
70 u32 trianglesNum = 2 * m_MaxTextLength; in SetMaxTextLength() local
68 const GLenum triangleType, const u32 verticesNum, const u32 trianglesNum) in InitializeVertexBuffers()96 void TrianglesRenderData::SetTrianglesNum(const u32 trianglesNum) in SetTrianglesNum()