Searched defs:textureDataBuffer (Results 1 – 2 of 2) sorted by relevance
252 u8* textureDataBuffer = NULL; in GetTextureData() local313 …u8* textureDataBuffer = reinterpret_cast<u8*>( s_AppHeap.Allocate(3 * textureWidth * textureHeight… in GetTextureDataFromBmpFileData() local
144 u8* textureDataBuffer = new bit8[4 * MEMO_TEXTURE_WIDTH * MEMO_TEXTURE_HEIGHT]; in UpdateTexture() local