Searched defs:tableMemory (Results 1 – 2 of 2) sorted by relevance
610 void* tableMemory = allocator->Alloc(sizeof(ResFragmentLightingTableData)); in CopyResFragmentLightingTable() local698 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable() local
190 void* tableMemory = allocator->AllocAndFill<u32>(NW_FOG_TABLE_COMMAND_NUM, 0); in CreateResFog() local