Searched defs:skeletalModel (Results 1 – 15 of 15) sorted by relevance
220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local224 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
163 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local516 SkeletalModel* skeletalModel, in SetMatrixPalette()
333 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel()
84 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
300 void SwapSkeleton( SkeletalModel* skeletalModel ) in SwapSkeleton()
515 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()527 bool TryPushSkeletalModel(SkeletalModel* skeletalModel) in TryPushSkeletalModel()
364 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in NW_DEPRECATED_FUNCTION() local
98 nw::gfx::SkeletalModel* skeletalModel; member481 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
340 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
192 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()560 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
533 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
428 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() local
740 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
688 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local