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Searched defs:sceneContext (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp73 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll()
89 SceneContext* sceneContext, in SubmitView()
113 SceneContext* sceneContext, in SubmitView()
138 SceneContext* sceneContext, in SubmitView()
215 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
Dgfx_ParticleSceneUpdater.cpp60 SceneContext* sceneContext, in SetStepFrame()
92 SceneContext* sceneContext, in UpdateNode()
Dgfx_TransformNode.cpp185 SceneContext* sceneContext) in UpdateTransform()
Dgfx_SceneTraverser.cpp59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
Dgfx_SceneEnvironmentSetting.cpp99 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h168 SceneContext* sceneContext, in SubmitView()
Dgfx_SceneNode.h303 SceneContext* sceneContext) in UpdateTransform()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() local
381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() local
419 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView() local
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() local
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() local
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp965 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local