Searched defs:rotate (Results 1 – 14 of 14) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 165 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
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| D | gfx_HemiSphereLight.cpp | 166 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
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| D | gfx_VertexLight.cpp | 184 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
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| D | gfx_FragmentLight.cpp | 245 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
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| D | gfx_MaterialState.cpp | 69 float rotate, in SetupTextureMatrix()
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| D | gfx_Fog.cpp | 169 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResFog() local
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| D | gfx_Camera.cpp | 260 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in Create() local
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 280 float rotate = *reinterpret_cast<const float*>(value); in SetValue() local 435 const math::VEC3& rotate = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 91 register const f32 rotate = texSRT.rotate; in CalcTextureCoords() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 352 void SetRotateAndTranslate(const math::VEC3& rotate, const math::VEC3& translate) in SetRotateAndTranslate()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 317 ResVec2 rotate; member 333 ResVec3 rotate; member
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Resources.h | 917 Vec3 rotate; member
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| D | lyt_Types.h | 1592 ut::ResF32 rotate; member
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1214 void SetRotate(f32 rotate) in SetRotate()
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