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Searched defs:resMaterial (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Material.cpp45 ResMaterial resMaterial, in Material()
128 ResMaterial resMaterial, in GetMemorySizeInternal()
315 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial() local
491 Material::DestroyResMaterial(os::IAllocator* allocator, ResMaterial resMaterial) in DestroyResMaterial()
704 Material::GetAnimTargetObject(const anim::ResAnimGroupMember& anim, const ResMaterial resMaterial) in GetAnimTargetObject()
Dgfx_SortingMaterialIdGenerator.cpp132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() local
193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate() local
Dgfx_RelativeHashMaterialIdGenerator.cpp107 ResMaterial resMaterial = (*iter)->GetOriginal(); in Generate() local
Dgfx_RenderContext.cpp502 ResMaterial resMaterial = this->m_Material->GetSceneEnvironmentResMaterial(); in ActivateSceneEnvironment() local
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp99 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
196 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp651 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
740 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
752 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderElement.h193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind() local
228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind() local
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp638 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
684 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local