| /NW4C-2.0.3/sources/libraries/io/ |
| D | io_FileStream.cpp | 106 s64 position = mPosition + offset; in Skip() local 129 s64 position = mPosition + offset; in Append() local
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleEmitter.cpp | 612 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCubeForm() local 771 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCylinderForm() local 879 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcDiscForm() local 1025 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcSphereForm() local 1118 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcRectangleForm() local
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| D | gfx_RenderContext.cpp | 667 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local 709 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local 778 math::VEC4 position(light->Direction()); in ActivateVertexLight() local 788 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight() local
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 86 void SetPosition( nw::math::VEC3* position ) in SetPosition() 96 void SetPadCameraPosition( nw::math::VEC3* position ) in SetPadCameraPosition() 106 void GetPosition( nw::math::VEC3* position ) in GetPosition()
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| D | SmPrimitive.h | 30 nw::math::VEC2 position; member
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 195 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 109 math::VEC3 position; in CalculateDepth() local
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| D | gfx_Camera.h | 357 void SetPosition(const nw::math::VEC3& position) in SetPosition()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Sound3DManager.h | 71 math::VEC3 position; member
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| D | snd_WaveSoundFile.h | 239 ut::ResF32 position; member
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 383 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local 409 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
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| /NW4C-2.0.3/documents/CreativeStudio/html/common/ |
| D | ibox.js | 537 params = {position: 'absolute', top: 0, left: 0, width: '100%'}; property 551 _pub.updateObject(els.wrapper.style, {position: 'absolute', top: 0, left: 0, display: 'none'}); property
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 507 nw::math::VEC3 position; in MoveCamera3D() local
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_RectDrawer.h | 444 f32 position[UNIFORM_ADDR_NUM][DRAW_VTX_NUM][4]; member
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 57 const nw::math::VEC3 position; member
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 114 nw::math::VEC3 position; member
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