Searched defs:position (Results 1 – 4 of 4) sorted by relevance
86 nn::math::VEC3 position(m_Radius * cosPhi * sinTheta, in InitializeSphere() local
63 GLfloat* position; /* particle position array */ member
390 nn::math::VEC3 position(0.0f, 10.0f, 10.0f); in UseShaderTexture() local
431 …nn::math::VEC3 position(s_LightArray[lightIndex].m_Position[0], s_LightArray[lightIndex].m_Positio… in UseShader() local