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Searched defs:particleModel (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp48 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp120 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh() local
262 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape() local
Dgfx_ParticleUtil.cpp38 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet() local
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp365 nw::gfx::ParticleModel* particleModel = in BuildResources() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h1133 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel()
1145 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h677 nw::gfx::ParticleModel* particleModel = in ResetParticle() local