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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp156 FragmentLight::CreateResFragmentLight(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResFragmentLight()
Dgfx_Fog.cpp139 Fog::CreateResFog(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResFog()
Dgfx_ParticleUtil.cpp28 const char* name, in FindParticleSet()
Dgfx_Camera.cpp244 const char* name = NULL; // 名前をつけるようになったら、GetMemorySize() を修正する必要あり。 in Create() local
/NW4C-1.3.3/sources/libraries/dev/
Ddev_Profile.cpp266 AutoProfile::AutoProfile(const char* name, ProfileManager* profileManager) in AutoProfile()
/NW4C-1.3.3/documents/CreativeStudio/html/common/
Dibox.js419 addEventListener: function(name, callback) { argument
429 fireEvent: function(name) { argument
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h26 #define NW_DEMO_FILE_PATH(name) (L"rom:/" name) argument
Ddemo_Particle.h461 nw::gfx::ParticleSet* GetParticleSet(const char* name) in GetParticleSet()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Arc.h80 wchar_t* name; member
Dlyt_Resources.h774 char name[MaterialNameStrMax]; member
909 char name[ResourceNameStrMax]; member
1223 char name[ResourceNameStrMax]; member
1425 char name[MaterialNameStrMax]; // ペイン名とマテリアル名の長い方の文字数分確保 member
Dlyt_Types.h2771 char name[ResourceNameStrMax + 1]; member
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Pane.cpp367 Pane::SetName(const char* name) in SetName()
990 Pane::FindExtUserDataByName(const char* name) in FindExtUserDataByName()
Dlyt_Arc.cpp395 wchar_t* name; in entryToPath() local
Dlyt_Material.cpp462 Material::SetName(const char* name) in SetName()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp414 const char* name = parameter.GetName(); in CacheUserUniformIndex() local
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h737 #define NW_RESANM_GETCURVE_DECL( type, name, hasNoCurveFlag ) \ argument
763 #define NW_RESANM_EVALUATE_FLOAT_DECL(name, constantFlag) \ argument
779 #define NW_RESANM_EVALUATE_INT_DECL(name, constantFlag) \ argument
795 #define NW_RESANM_EVALUATE_VEC3_DECL(name, constantFlag) \ argument
/NW4C-1.3.3/include/nw/ut/
Dut_ResUtil.h28 #define NW_INDEX_ASSERT( name, idx ) \ argument
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResTypeInfo.h28 #define NW_GFX_RES_TYPE_INFO(name) res::name##_TYPE_INFO argument
/NW4C-1.3.3/include/nw/dev/
Ddev_Profile.h63 const char* name; //!< プロファイルの名前です。 member
/NW4C-1.3.3/sources/libraries/font/
Dfont_ArchiveFontBase.cpp146 const char* name in IncludeName()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h192 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex()

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