Searched defs:ms (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 79 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local 138 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 98 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State0() local 157 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; in State1() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 359 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 307 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 224 GLfloat ms[] = {1.f, 1.f, 1.f, 1.f}; /* material specular */ in SetRenderState() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 417 GLfloat ms[4] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
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