| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 152 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local 207 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 325 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() local
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 366 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() local
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 719 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 667 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
|