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Searched defs:model (Results 1 – 25 of 48) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp62 void SceneInitializer::VisitModel(Model* model) in VisitModel()
77 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
92 void SceneInitializer::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
Dgfx_SceneTraverser.cpp100 void SceneTraverser::VisitModel(Model* model) in VisitModel()
109 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
206 void SceneTraverser::VisitParticleModel(ParticleModel* model) in VisitParticleModel()
Dgfx_ParticleSceneUpdater.cpp70 ParticleModel* model = *i++; in SetStepFrame() local
107 ParticleModel* model = *i++; in UpdateNode() local
Dgfx_MeshRenderer.cpp92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()
153 Model* model, in RenderSeparateDataShape()
254 Model* model, in RenderParticleShape()
Dgfx_ParticleUtil.cpp78 ParticleModel* model = static_cast<ParticleModel*>(node); in SetupParticleObject() local
117 ParticleModel* model = static_cast<ParticleModel*>(node); in ResolveParticleObject() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h175 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetStepFrame() local
196 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetFrame() local
248 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in Reset() local
283 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSize() local
302 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in IsDone() local
354 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in SetParticleScaleOffset() local
375 nw::gfx::ParticleModel* model = this->GetParticleModel(i); variable
408 void RegisterParticleModel( nw::gfx::ParticleModel* model ) in RegisterParticleModel()
471 nw::gfx::ParticleModel* model = this->GetParticleModel(i); in GetParticleSet() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local
594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local
608 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local
655 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local
692 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ISceneUpdater.h65 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
Dgfx_RenderQueue.h151 ModelType* model; member
202 ModelType* model; member
487 Model* model, in EnqueueMesh()
505 Model* model, in EnqueueModel()
524 SkeletalModel* model, in EnqueueSkeletalModel()
Dgfx_RenderElement.h288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement()
448 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
544 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
643 const Model* model = renderElement.GetModel(); in CreateRenderKey() local
Dgfx_ParticleSet.h353 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix() local
367 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix() local
Dgfx_SceneBuilder.h94 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
Dgfx_ParticleCollection.h374 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticles() local
431 ParticleModel* model = static_cast<ParticleModel*>(m_ParticleSet->GetParent()); in KillParticle() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() local
609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
616 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() local
Ddemo_Particle.cpp249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() local
321 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() local
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
342 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp523 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() local
566 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in SubmitView() local
595 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in RenderScene() local
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
323 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp227 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
273 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp219 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
290 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp198 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() local
306 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater() local
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() local
532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() local
569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() local
642 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachIndexStream() local
696 … for (ResModelArray::iterator model = this->GetModels().begin(); model != modelsEnd ; ++model) in ForeachVertexStream() local
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp383 for (LatticeArray::iterator model = s_Lattices.begin(); in DestroyLattices() local
413 for (LatticeArray::iterator model = s_Lattices.begin(); in UpdateLattices() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
492 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
730 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
1039 nw::gfx::Model* model = element.GetModel(); in operator ()() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
485 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
678 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() local
973 nw::gfx::Model* model = element.GetModel(); in operator ()() local

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