Searched defs:matrix (Results 1 – 7 of 7) sorted by relevance
83 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local128 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local172 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld() local236 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView() local
174 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix() local254 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix() local
556 math::MTX34* matrix; in SetMatrixPalette() local
1981 nw::math::MTX34 matrix; in ParticleSpinUpdater() local
127 SmModel::SetMatrix( const nw::math::MTX34* matrix ) in SetMatrix()139 void SmModel::SetWorldMatrix( const nw::math::MTX34* matrix ) in SetWorldMatrix()
160 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix()168 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix()
280 math::MTX34 matrix; in SetResourceScaledTransform() local