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Searched defs:lpos (Results 1 – 10 of 10) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp241 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in SetRenderState() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp282 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp381 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/
DLightingSpotAtte.cpp197 …nn::math::Vector4 lpos(VEC4Dot(&mv0, &lpos0), VEC4Dot(&mv1, &lpos0), VEC4Dot(&mv2, &lpos0), lpos0.… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp331 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp179 …nn::math::Vector4 lpos(VEC4Dot(&mv0, &lpos0), VEC4Dot(&mv1, &lpos0), VEC4Dot(&mv2, &lpos0), lpos0.… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp388 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/
DLightingVertex.cpp211 GLfloat lpos[] = {3.f, 3.f, 0.f, 1.f}; /* light position */ in DrawFrame() local
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp413 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in CreateCommand() local
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp290 GLfloat lpos[] = {3.f, 3.f, 0.f, 1.f}; /* Light position */ in DrawObjects() local