Searched defs:lpos (Results 1 – 10 of 10) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 241 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in SetRenderState() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 282 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 381 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/ |
| D | LightingSpotAtte.cpp | 197 …nn::math::Vector4 lpos(VEC4Dot(&mv0, &lpos0), VEC4Dot(&mv1, &lpos0), VEC4Dot(&mv2, &lpos0), lpos0.… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 331 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | LightingDistanceAtte.cpp | 179 …nn::math::Vector4 lpos(VEC4Dot(&mv0, &lpos0), VEC4Dot(&mv1, &lpos0), VEC4Dot(&mv2, &lpos0), lpos0.… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 388 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 211 GLfloat lpos[] = {3.f, 3.f, 0.f, 1.f}; /* light position */ in DrawFrame() local
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 413 …nn::math::Vector4 lpos(nn::math::VEC4Dot(&mv0, &lpos0), nn::math::VEC4Dot(&mv1, &lpos0), nn::math:… in CreateCommand() local
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 290 GLfloat lpos[] = {3.f, 3.f, 0.f, 1.f}; /* Light position */ in DrawObjects() local
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