Searched defs:loadFlag (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() 175 int loadFlag = this->GetLocationFlag(); in Setup() local 223 int loadFlag = this->GetLocationFlag(); in Setup() local
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| D | gfx_ResTexture.cpp | 73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() 157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() 204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local 231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local 256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
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| D | gfx_ResShape.cpp | 68 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() 283 int loadFlag = resStream.GetLocationFlag(); in Setup() local
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_SoundArchiveLoader.cpp | 114 u32 loadFlag, in LoadData() 163 u32 loadFlag, in LoadData() 207 u32 loadFlag, in LoadSequenceSound() 247 u32 loadFlag, in LoadWaveSound() 342 u32 loadFlag, in LoadBank() 407 u32 loadFlag, in LoadWaveArchiveImpl() 445 u32 loadFlag, in LoadWaveArchive() 930 u32 loadFlag, in LoadSoundGroup()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_GroupFile.h | 157 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member
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