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Searched defs:loadFlag (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData()
175 int loadFlag = this->GetLocationFlag(); in Setup() local
223 int loadFlag = this->GetLocationFlag(); in Setup() local
Dgfx_ResTexture.cpp73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D()
204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
Dgfx_ResShape.cpp68 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData()
283 int loadFlag = resStream.GetLocationFlag(); in Setup() local
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp114 u32 loadFlag, in LoadData()
163 u32 loadFlag, in LoadData()
207 u32 loadFlag, in LoadSequenceSound()
247 u32 loadFlag, in LoadWaveSound()
342 u32 loadFlag, in LoadBank()
407 u32 loadFlag, in LoadWaveArchiveImpl()
445 u32 loadFlag, in LoadWaveArchive()
930 u32 loadFlag, in LoadSoundGroup()
/NW4C-1.3.3/include/nw/snd/
Dsnd_GroupFile.h157 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member