| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 36 LightArray lights(allocator); in Create() local
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 341 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 364 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1176 LightArray lights, in SceneContext()
|