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Searched defs:lights (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp36 LightArray lights(allocator); in Create() local
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp341 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp364 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h1176 LightArray lights, in SceneContext()