Searched defs:current (Results 1 – 4 of 4) sorted by relevance
263 void AnimSoundImpl::UpdateOneFrame( s32 current, PlayDirection direction ) in UpdateOneFrame()295 s32 current, in UpdateTrigger()396 s32 current, in UpdateRange()412 s32 current in UpdateForwardRange()533 s32 current in UpdateBackwardRange()
243 const void* current = GetWaveSoundDataAddress(); in InvalidateData() local
31 s64 current; in GetHioFileSize() local
1663 void* current = NWGetCurrentCmdBuffer(); in Rollback() local