| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_Config.h | 29 #define NW_INITIALIZE_PROFILE(maxReport, allocator) nw::dev::ProfileCenter::Initialize(maxReport, a… argument 30 #define NW_FINALIZE_PROFILE(allocator) nw::dev::ProfileCenter::Finalize(allocator) argument 37 #define NW_INITIALIZE_PROFILE(maxReport, allocator) (void)0 argument 38 #define NW_FINALIZE_PROFILE(allocator) (void)0 argument
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| D | dev_ParticleProfile.h | 149 #define NW_INITIALIZE_PARTICLE_PROFILE(maxReport, allocator) nw::dev::ParticleProfileCenter::Initia… argument 152 #define NW_FINALIZE_PARTICLE_PROFILE(allocator) nw::dev::ParticleProfileCenter::Finalize(allocator) argument 168 #define NW_INITIALIZE_PARTICLE_PROFILE(maxReport, allocator) (void)0 argument 169 #define NW_FINALIZE_PARTICLE_PROFILE(allocator) (void)0 argument
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 37 os::IAllocator* allocator in Create() 62 os::IAllocator* allocator in Create() 99 SceneNode::CreateAnimBinding(os::IAllocator* allocator) in CreateAnimBinding() 154 SceneNode::CreateChildren(os::IAllocator* allocator) in CreateChildren() 188 SceneNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() 222 SceneNode::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_AmbientLight.cpp | 35 os::IAllocator* allocator in Create() 94 os::IAllocator* allocator in Create() 136 AmbientLight::CreateResAmbientLight(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResAmbientLight() 177 AmbientLight::DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLigh… in DestroyResAmbientLight() 192 AmbientLight::CreateOriginalValue(os::IAllocator* allocator) in CreateOriginalValue() 210 AmbientLight::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_HemiSphereLight.cpp | 37 os::IAllocator* allocator in Create() 96 os::IAllocator* allocator in Create() 138 HemiSphereLight::CreateResHemiSphereLight(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResHemiSphereLight() 178 HemiSphereLight::DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHe… in DestroyResHemiSphereLight() 193 HemiSphereLight::CreateOriginalValue(os::IAllocator* allocator) in CreateOriginalValue() 211 HemiSphereLight::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_TransformNode.cpp | 35 os::IAllocator* allocator, in TransformNode() 59 os::IAllocator* allocator in Create() 85 os::IAllocator* allocator in Create() 115 TransformNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() 235 TransformNode::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_VertexLight.cpp | 38 os::IAllocator* allocator in Create() 97 os::IAllocator* allocator in Create() 155 VertexLight::CreateResVertexLight(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResVertexLight() 196 VertexLight::DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight) in DestroyResVertexLight() 211 VertexLight::CreateOriginalValue(os::IAllocator* allocator) in CreateOriginalValue() 229 VertexLight::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_FragmentLight.cpp | 37 os::IAllocator* allocator in Create() 123 os::IAllocator* allocator in Create() 159 os::IAllocator* allocator in CreateClone() 217 FragmentLight::CreateResFragmentLight(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResFragmentLight() 282 FragmentLight::CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* allocator) in CloneResFragmentLight() 397 os::IAllocator* allocator, in DestroyResFragmentLight() 424 FragmentLight::CreateOriginalValue(os::IAllocator* allocator) in CreateOriginalValue() 442 FragmentLight::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_Fog.cpp | 40 os::IAllocator* allocator in Create() 111 os::IAllocator* allocator in Create() 141 Fog::CreateResFog(os::IAllocator* allocator, const char* name /* = NULL */) in CreateResFog() 199 Fog::DestroyResFog(os::IAllocator* allocator, ResFogData* resFog) in DestroyResFog() 229 Fog::CreateResFogUpdater(os::IAllocator* allocator) in CreateResFogUpdater() 241 Fog::DestroyResFogUpdater(os::IAllocator* allocator, ResFogUpdaterData* resFogUpdater) in DestroyResFogUpdater() 386 Fog::Initialize(os::IAllocator* allocator) in Initialize() 417 Fog::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup() 458 Fog::CreateOriginalValue(os::IAllocator* allocator) in CreateOriginalValue()
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| D | gfx_ShaderUniforms.cpp | 391 ShaderUniformLocation::ShaderUniformLocation(os::IAllocator* allocator) in ShaderUniformLocation() 398 ShaderUniformLocation::Create(os::IAllocator* allocator) in Create()
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| D | gfx_Material.cpp | 46 os::IAllocator* allocator, in Material() 69 os::IAllocator* allocator in Create() 276 Material::CreateBuffers(os::IAllocator* allocator) in CreateBuffers() 318 os::IAllocator* allocator, in CopyResMaterial() 499 Material::DestroyResMaterial(os::IAllocator* allocator, ResMaterial resMaterial) in DestroyResMaterial() 538 os::IAllocator* allocator, in DestroyResFragmentShader() 593 os::IAllocator* allocator, in DestroyResShaderParameter() 605 os::IAllocator* allocator, in CopyResFragmentLightingTable() 693 os::IAllocator* allocator, in CopyResLightingLookupTable() 820 Material::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_PerspectiveProjectionUpdater.cpp | 31 PerspectiveProjectionUpdater::Create(os::IAllocator* allocator) in Create() 58 os::IAllocator* allocator, in Create() 71 os::IAllocator* allocator, in PerspectiveProjectionUpdater()
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| D | gfx_LookAtTargetViewUpdater.cpp | 31 LookAtTargetViewUpdater::Create(os::IAllocator* allocator) in Create() 56 LookAtTargetViewUpdater::Create(os::IAllocator* allocator, ResLookAtTargetViewUpdater resUpdater) in Create() 68 os::IAllocator* allocator, in LookAtTargetViewUpdater()
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| D | gfx_Model.cpp | 41 os::IAllocator* allocator in Create() 72 Model::Initialize(os::IAllocator* allocator) in Initialize() 228 Model::CreateAnimGroups(os::IAllocator* allocator) in CreateAnimGroups() 304 Model::CreateMaterials(os::IAllocator* allocator) in CreateMaterials() 376 Result Model::CreateResMeshes(os::IAllocator* allocator) in CreateResMeshes() 438 Result Model::CreateResMeshNodeVisibilities(os::IAllocator* allocator) in CreateResMeshNodeVisibilities() 485 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes() 499 Model::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() 533 Model::CreateMaterialActivator(os::IAllocator* allocator) in CreateMaterialActivator()
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| D | gfx_UserRenderNode.cpp | 32 os::IAllocator* allocator, in UserRenderNode() 46 os::IAllocator* allocator in Create()
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| D | gfx_FrustumProjectionUpdater.cpp | 32 FrustumProjectionUpdater::Create(os::IAllocator* allocator) in Create() 59 FrustumProjectionUpdater::Create(os::IAllocator* allocator, ResFrustumProjectionUpdater resUpdater) in Create() 71 os::IAllocator* allocator, in FrustumProjectionUpdater()
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| D | gfx_OrthoProjectionUpdater.cpp | 32 OrthoProjectionUpdater::Create(os::IAllocator* allocator) in Create() 60 os::IAllocator* allocator, in Create() 73 os::IAllocator* allocator, in OrthoProjectionUpdater()
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| D | gfx_RotateViewUpdater.cpp | 31 RotateViewUpdater::Create(os::IAllocator* allocator) in Create() 56 RotateViewUpdater::Create(os::IAllocator* allocator, ResRotateViewUpdater resUpdater) in Create() 68 os::IAllocator* allocator, in RotateViewUpdater()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 387 BasicRenderKeyFactory(os::IAllocator* allocator) : GfxObject(allocator) {} in BasicRenderKeyFactory() 428 static PriorMaterialRenderKeyFactory* Create(os::IAllocator* allocator) in Create() 483 PriorMaterialRenderKeyFactory(os::IAllocator* allocator) in PriorMaterialRenderKeyFactory() 524 static PriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() 578 PriorDepthRenderKeyFactory(os::IAllocator* allocator) in PriorDepthRenderKeyFactory() 621 static TopPriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() 676 TopPriorDepthRenderKeyFactory(os::IAllocator* allocator) in TopPriorDepthRenderKeyFactory() 705 os::IAllocator* allocator) in CreatePriorMaterialRenderKeyFactory() 720 os::IAllocator* allocator) in CreatePriorMaterialReverseDepthRenderKeyFactory() 736 os::IAllocator* allocator) in CreatePriorMaterialAndZeroDepthRenderKeyFactory() [all …]
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| /NW4C-2.0.3/include/nw/os/ |
| D | os_Memory.h | 220 AllocateAndFill(os::IAllocator* allocator, u8 value) in AllocateAndFill() 245 AllocateAndFillN(os::IAllocator* allocator, size_t size, u8 value) in AllocateAndFillN() 270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN() 294 AllocateAndCopyString(const TChar* str, os::IAllocator* allocator, size_t maxSize) in AllocateAndCopyString() 321 TMemory*& memory, IAllocator* allocator in SafeFree() 362 TArray& array, IAllocator* allocator in SafeFreeAll()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 34 nw::os::IAllocator* allocator, in CloneTextureAnimMember() 93 nw::os::IAllocator* allocator, in DestroyTextureAnimMember() 112 ResAnim CloneTextureAnim(os::IAllocator* allocator, const ResAnim& src) in CloneTextureAnim() 176 void DestroyClonedTextureAnim(os::IAllocator* allocator, ResAnim anim) in DestroyClonedTextureAnim()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() 129 ResShader::Setup(os::IAllocator* allocator) in Setup() 136 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() 217 ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResReferenceShader_Setup() 242 os::IAllocator* allocator = resBinaryShader.ref().m_CommandAllocator; in Cleanup() local 281 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() 406 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup() local
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 45 os::IAllocator* allocator, in InitializeGraphicsDrawing() 62 …LoadResources(ResourceArray& resourceArray, const wchar_t* resourcePath, os::IAllocator* allocator) in LoadResources() 87 os::IAllocator* allocator, in CreateCamera() 141 os::IAllocator* allocator, in CreateAimCamera() 195 os::IAllocator* allocator, in CreateFrustumCamera() 253 os::IAllocator* allocator, in CreateOrthoCamera() 314 os::IAllocator* allocator, in CreateStereoCameras() 383 os::IAllocator* allocator, in CreateUpperScreenBuffer() 423 os::IAllocator* allocator, in CreateLowerScreenBuffer() 463 os::IAllocator* allocator, in LoadFile() [all …]
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| D | demo_Pad.cpp | 27 Pad::Create(os::IAllocator* allocator) in Create() 44 os::IAllocator* allocator = this->m_Allocator; in Destroy() local 145 PadFactory::Initialize(os::IAllocator* allocator) in Initialize()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 492 os::IAllocator* allocator, in BindAnimation() 578 os::IAllocator* allocator, in BindAnimationBlender() 643 os::IAllocator* allocator, in BindAnimationByName() 791 static FlushCache* Create(nw::demo::DemoAllocator* allocator) in Create() 801 nw::os::IAllocator* allocator = m_Allocator; in Destroy() local 818 FlushCache(nw::demo::DemoAllocator* allocator) in FlushCache()
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