Searched refs:texX (Results 1 – 1 of 1) sorted by relevance
52 fx32 texX = 0; in TwlMain() local104 texX -= FX32_ONE >> 2; in TwlMain()106 texX += FX32_ONE >> 2; in TwlMain()162 G3_Translate(texX, texY, 0); // 4. translate in TwlMain()182 mtx._30 = 32 * FX32_ONE + texX; in TwlMain()251 texX = FX32_ONE >> 2 * 15; in TwlMain()