Searched refs:seqNoVolat (Results 1 – 2 of 2) sorted by relevance
91 …u8 seqNoVolat; // Volat data sequence number (will be added if there was an up… member131 u8 seqNoVolat; // Volatile region's sequence number member330 gameInfop->seqNoVolat++; in MB_UpdateGameInfoMember()421 mbss.seqNoVolat = 0; in MBi_ClearSendStatus()490 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_ReadyBeaconSendStatus()543 bsendBuff.seqNoVolat = mbss.seqNoVolat; in MBi_SendFixedBeacon()572 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_InitSendVolatBeacon()584 if (mbss.seqNoVolat != mbss.nowGameInfop->seqNoVolat) in MBi_SendVolatBeacon()592 bsendBuff.seqNoVolat = mbss.seqNoVolat; in MBi_SendVolatBeacon()1033 if (mbrsp->list[index].gameInfo.seqNoVolat != brecvBuffp->seqNoVolat) in MBi_CheckSeqNoVolat()[all …]
89 u8 seqNoVolat; // Volatile region's sequence number member