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Searched refs:seqNoVolat (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.5/build/libraries/mb/common/src/
Dmb_gameinfo.c91 …u8 seqNoVolat; // Volat data sequence number (will be added if there was an up… member
131 u8 seqNoVolat; // Volatile region's sequence number member
330 gameInfop->seqNoVolat++; in MB_UpdateGameInfoMember()
421 mbss.seqNoVolat = 0; in MBi_ClearSendStatus()
490 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_ReadyBeaconSendStatus()
543 bsendBuff.seqNoVolat = mbss.seqNoVolat; in MBi_SendFixedBeacon()
572 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_InitSendVolatBeacon()
584 if (mbss.seqNoVolat != mbss.nowGameInfop->seqNoVolat) in MBi_SendVolatBeacon()
592 bsendBuff.seqNoVolat = mbss.seqNoVolat; in MBi_SendVolatBeacon()
1033 if (mbrsp->list[index].gameInfo.seqNoVolat != brecvBuffp->seqNoVolat) in MBi_CheckSeqNoVolat()
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/TwlSDK-5.5/include/nitro/mb/
Dmb_gameinfo.h89 u8 seqNoVolat; // Volatile region's sequence number member