Home
last modified time | relevance | path

Searched refs:player_count (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.5/build/demos/fs/overlay-staticinit/src/
Dmain.c40 BOOL (*UpdateFrame) (int frame_count, const InputData * input, int player_count,
138 int player_count = 1; in NitroMain() local
152 player_count = 1; in NitroMain()
172 if (!UpdateFrame(frame, input, player_count, own_player_id)) in NitroMain()
Dmode_1.c44 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
47 (void)player_count; in MyUpdateFrame()
Dmode_3.c43 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
46 (void)player_count; in MyUpdateFrame()
Dmode_2.c52 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
55 (void)player_count; in MyUpdateFrame()
Dtop_menu.c70 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
73 (void)player_count; in MyUpdateFrame()
/TwlSDK-5.5/build/demos/fs/overlay-staticinit/include/
Dmode.h77 const InputData * input, int player_count, int own_player_id);