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Searched refs:player (Results 1 – 4 of 4) sorted by relevance

/TwlSDK-5.5/build/libraries/snd/common/src/
Dsnd_work.c191 DC_InvalidateRange((void *)&SNDi_SharedWork->player[playerNo].tickCounter, in SND_GetPlayerTickCounter()
192 sizeof(SNDi_SharedWork->player[playerNo].tickCounter)); in SND_GetPlayerTickCounter()
195 return SNDi_SharedWork->player[playerNo].tickCounter; in SND_GetPlayerTickCounter()
215 DC_InvalidateRange((void *)&SNDi_SharedWork->player[playerNo].variable[varNo], in SND_GetPlayerLocalVariable()
216 sizeof(SNDi_SharedWork->player[playerNo].variable[varNo])); in SND_GetPlayerLocalVariable()
219 return SNDi_SharedWork->player[playerNo].variable[varNo]; in SND_GetPlayerLocalVariable()
350 const SNDPlayer *player; in SND_ReadPlayerInfo() local
359 player = &driverInfo->work.player[playerNo]; in SND_ReadPlayerInfo()
360 SDK_NULL_ASSERT(player); in SND_ReadPlayerInfo()
365 if (player->tracks[trackNo] != SND_INVALID_TRACK_INDEX) in SND_ReadPlayerInfo()
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/TwlSDK-5.5/include/nitro/snd/common/
Dmidiplayer.h101 void SND_MidiPlayerInit(SNDMidiPlayer * player);
102 void SND_MidiPlayerMain(SNDMidiPlayer * player);
103 void SND_MidiPlayerSetBank(SNDMidiPlayer * player, const struct SNDBankData *bank);
104 void SND_MidiPlayerProgramChange(SNDMidiPlayer * player, int channel, int prgNo);
105 void SND_MidiPlayerSendMessage(SNDMidiPlayer * player, u8 status, u8 data1, u8 data2);
106 void SND_MidiPlayerReset(SNDMidiPlayer * player);
Dwork.h46 SNDPlayer player[SND_PLAYER_NUM]; member
66 player[SND_PLAYER_NUM]; member
/TwlSDK-5.5/data/cht_data/PictoChatSearcherSound/
DREADME.txt40 The player numbers and priority of sound effects in the sequence archive are set, so you have to ma…
41 Change player numbers to those which are not used by the game, and coordinate priorities to keep a …