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Searched refs:getFragmentFlag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.5/build/libraries/mb/common/include/
Dmb_gameinfo.h57 …u32 getFragmentFlag; // Indicates in bits the fragmentary beacon that, at present, w… member
/TwlSDK-5.5/build/libraries/mb/common/src/
Dmb_gameinfo.c842 …if ((info->getFragmentFlag == info->allFragmentFlag) && (info->getFragmentFlag) // If the new … in MBi_CheckCompleteGameInfoFragments()
1074 if (grecvp->getFragmentFlag & (0x01 << brecvBuffp->data.fixed.fragmentNo)) in MBi_RecvFixedBeacon()
1103 grecvp->getFragmentFlag |= 0x01 << brecvBuffp->data.fixed.fragmentNo; in MBi_RecvFixedBeacon()
1106 grecvp->getFragmentFlag, grecvp->allFragmentFlag); in MBi_RecvFixedBeacon()
1234 mbrsp->list[index].getFragmentFlag = 0; in MB_DeleteRecvGameInfoWithoutBssdesc()