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Searched refs:format (Results 1 – 25 of 48) sorted by relevance

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/TwlSDK-5.5/build/libraries/wxc/ARM9/src/
Dwxc_protocol_impl_common.c332 PacketSegmentFormat *format = (PacketSegmentFormat*)packet->buffer; in WXCi_PacketSendHook() local
333 format->segment = TRUE; in WXCi_PacketSendHook()
334 format->turn = work->req_turn; in WXCi_PacketSendHook()
335 format->recv_arg = work->req_index; in WXCi_PacketSendHook()
336 format->send_arg = work->ack_index; in WXCi_PacketSendHook()
342 … MI_CpuCopy8((u8*)protocol->send.buffer + offset, format->buffer, MATH_MIN(segment, rest)); in WXCi_PacketSendHook()
344 WXC_PACKET_LOG("--- [send] %d:F:%04X:%04X\n", format->turn, format->recv_arg, format->send_arg); in WXCi_PacketSendHook()
348 PacketCommandFormat *format = (PacketCommandFormat*)packet->buffer; in WXCi_PacketSendHook() local
349 format->segment = FALSE; in WXCi_PacketSendHook()
350 format->ack = (u8)(work->ack_phase == work->req_phase); in WXCi_PacketSendHook()
[all …]
Dwxc_common.c41 SDK_WEAK_SYMBOL void WXC_DEBUG_LOG(const char *format, ...) in WXC_DEBUG_LOG() argument
44 va_start(va, format); in WXC_DEBUG_LOG()
45 OS_TVPrintf(format, va); in WXC_DEBUG_LOG()
/TwlSDK-5.5/build/libraries/wbt/common/src/
Dwbt_context.c482 WBTPacketFormat *format = (WBTPacketFormat *) dst; in WBTi_MakeCommandHeader() local
483 MI_StoreLE8(&format->header.command, cmd); in WBTi_MakeCommandHeader()
484 MI_StoreLE16(&format->header.bitmap, (u16)target); in WBTi_MakeCommandHeader()
485 MI_StoreLE8(&format->header.counter, counter); in WBTi_MakeCommandHeader()
486 return format; in WBTi_MakeCommandHeader()
513 WBTPacketFormat *format = WBTi_MakeCommandHeader(buf, WBT_CMD_RES_SYNC, (1 << aid), in WBTi_TryCreateResponse() local
516 MI_StoreLE16(&format->res_sync.block_total, (u16)WBT_GetRegisteredCount(work)); in WBTi_TryCreateResponse()
517 MI_StoreLE16(&format->res_sync.peer_packet, (u16)work->my_data_packet_size); in WBTi_TryCreateResponse()
518 MI_StoreLE16(&format->res_sync.own_packet, (u16)work->peer_data_packet_size); in WBTi_TryCreateResponse()
519 ret_size = (int /* Temporary */ )sizeof(format->header) + sizeof(format->res_sync); in WBTi_TryCreateResponse()
[all …]
/TwlSDK-5.5/build/demos/snd/stream/src/
Dmain.c49 u16 format; member
62 WaveFormat format; member
219 timerValue = SND_TIMER_CLOCK / strm->format.sampleRate; in PlayStream()
221 alarmPeriod /= (strm->format.bitPerSample == 16) ? sizeof(s16) : sizeof(s8); in PlayStream()
231 (strm->format.bitPerSample == in PlayStream()
236 (strm->format.bitPerSample == in PlayStream()
238 (strm->format.channels == 1) ? strm_lbuf : strm_rbuf, in PlayStream()
336 if (strm->format.channels == 1) in ReadStrmData()
346 if (strm->format.bitPerSample == 16) in ReadStrmData()
381 if (strm->format.bitPerSample == 16) in ReadStrmData()
[all …]
/TwlSDK-5.5/build/demos/tips/BuildFinalRom/etc/banner/
DPlease_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt3 Edit myGameIcon.bmp for your icon, and save it in 16colors bmp format.
7 Bsf file should be saved in UTF-16LE format.
/TwlSDK-5.5/build/demos/gx/UnitTours/DEMOLib/include/
DDEMOBitmap.h199 void DEMODrawText(int x, int y, const char *format, ...);
223 void DEMOPutString(int x, int y, const char *format, ...);
234 void DEMOPutLog(const char *format, ...);
/TwlSDK-5.5/data/rec_icon/nc_data/Scene/
DREC_Scene.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
18 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/volume_icons/nc_data/Scene/
DVolume.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
18 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/nintendo_logo/LicensedByNintendo/DS_LicensedByNintendo/nc_data/Scene/
DLicensedBy_WhiteBlack.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DLicensedBy_GrayWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DLicensedBy_BlackWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
26 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/nintendo_logo/PublishedByNintendo/DS_PublishedByNintendo/nc_data/Scene/
DPublishBlack_White.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DPublishGray_White.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DPublishWhite_Black.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/nintendo_logo/LicensedByNintendo/DS_LicensedByNintendo_Portrait/nc_data/Scene/
DLicensedBy_WhiteBlack.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DLicensedBy_BlackWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DLicensedBy_GrayWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/nintendo_logo/PublishedByNintendo/DS_PublishedByNintendo_Portrait/nc_data/Scene/
DPublishedBy_WhiteBlack.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DPublishedBy_GrayWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DPublishedBy_BlackWhite.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/data/nintendo_logo/Nintendo/DS_Nintendo_logo_Portrait/nc_data/Scene/
DWhite_Black.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DGray_White.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
DBlack_White.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
25 NITRO-CHARACTER Scene format version 1.00
/TwlSDK-5.5/build/demos/gx/UnitTours/DEMOLib/src/
DDEMOWave.c42 u16 format; member
55 WaveFormat format; member
176 if (FS_ReadFile(&strm->file, (u8 *)&strm->format, chunkSize) == -1) in ReadWaveFormat()
/TwlSDK-5.5/data/nintendo_logo/Nintendo/DS_Nintendo_logo/nc_data/Scene/
DWhite_Black.nsn1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00
26 NITRO-CHARACTER Scene format version 1.00

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