| /TwlSDK-5.5/build/libraries/wxc/ARM9/src/ |
| D | wxc_protocol_impl_common.c | 332 PacketSegmentFormat *format = (PacketSegmentFormat*)packet->buffer; in WXCi_PacketSendHook() local 333 format->segment = TRUE; in WXCi_PacketSendHook() 334 format->turn = work->req_turn; in WXCi_PacketSendHook() 335 format->recv_arg = work->req_index; in WXCi_PacketSendHook() 336 format->send_arg = work->ack_index; in WXCi_PacketSendHook() 342 … MI_CpuCopy8((u8*)protocol->send.buffer + offset, format->buffer, MATH_MIN(segment, rest)); in WXCi_PacketSendHook() 344 WXC_PACKET_LOG("--- [send] %d:F:%04X:%04X\n", format->turn, format->recv_arg, format->send_arg); in WXCi_PacketSendHook() 348 PacketCommandFormat *format = (PacketCommandFormat*)packet->buffer; in WXCi_PacketSendHook() local 349 format->segment = FALSE; in WXCi_PacketSendHook() 350 format->ack = (u8)(work->ack_phase == work->req_phase); in WXCi_PacketSendHook() [all …]
|
| D | wxc_common.c | 41 SDK_WEAK_SYMBOL void WXC_DEBUG_LOG(const char *format, ...) in WXC_DEBUG_LOG() argument 44 va_start(va, format); in WXC_DEBUG_LOG() 45 OS_TVPrintf(format, va); in WXC_DEBUG_LOG()
|
| /TwlSDK-5.5/build/libraries/wbt/common/src/ |
| D | wbt_context.c | 482 WBTPacketFormat *format = (WBTPacketFormat *) dst; in WBTi_MakeCommandHeader() local 483 MI_StoreLE8(&format->header.command, cmd); in WBTi_MakeCommandHeader() 484 MI_StoreLE16(&format->header.bitmap, (u16)target); in WBTi_MakeCommandHeader() 485 MI_StoreLE8(&format->header.counter, counter); in WBTi_MakeCommandHeader() 486 return format; in WBTi_MakeCommandHeader() 513 WBTPacketFormat *format = WBTi_MakeCommandHeader(buf, WBT_CMD_RES_SYNC, (1 << aid), in WBTi_TryCreateResponse() local 516 MI_StoreLE16(&format->res_sync.block_total, (u16)WBT_GetRegisteredCount(work)); in WBTi_TryCreateResponse() 517 MI_StoreLE16(&format->res_sync.peer_packet, (u16)work->my_data_packet_size); in WBTi_TryCreateResponse() 518 MI_StoreLE16(&format->res_sync.own_packet, (u16)work->peer_data_packet_size); in WBTi_TryCreateResponse() 519 ret_size = (int /* Temporary */ )sizeof(format->header) + sizeof(format->res_sync); in WBTi_TryCreateResponse() [all …]
|
| /TwlSDK-5.5/build/demos/snd/stream/src/ |
| D | main.c | 49 u16 format; member 62 WaveFormat format; member 219 timerValue = SND_TIMER_CLOCK / strm->format.sampleRate; in PlayStream() 221 alarmPeriod /= (strm->format.bitPerSample == 16) ? sizeof(s16) : sizeof(s8); in PlayStream() 231 (strm->format.bitPerSample == in PlayStream() 236 (strm->format.bitPerSample == in PlayStream() 238 (strm->format.channels == 1) ? strm_lbuf : strm_rbuf, in PlayStream() 336 if (strm->format.channels == 1) in ReadStrmData() 346 if (strm->format.bitPerSample == 16) in ReadStrmData() 381 if (strm->format.bitPerSample == 16) in ReadStrmData() [all …]
|
| /TwlSDK-5.5/build/demos/tips/BuildFinalRom/etc/banner/ |
| D | Please_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt | 3 Edit myGameIcon.bmp for your icon, and save it in 16colors bmp format. 7 Bsf file should be saved in UTF-16LE format.
|
| /TwlSDK-5.5/build/demos/gx/UnitTours/DEMOLib/include/ |
| D | DEMOBitmap.h | 199 void DEMODrawText(int x, int y, const char *format, ...); 223 void DEMOPutString(int x, int y, const char *format, ...); 234 void DEMOPutLog(const char *format, ...);
|
| /TwlSDK-5.5/data/rec_icon/nc_data/Scene/ |
| D | REC_Scene.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 18 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/volume_icons/nc_data/Scene/ |
| D | Volume.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 18 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/nintendo_logo/LicensedByNintendo/DS_LicensedByNintendo/nc_data/Scene/ |
| D | LicensedBy_WhiteBlack.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | LicensedBy_GrayWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | LicensedBy_BlackWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 26 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/nintendo_logo/PublishedByNintendo/DS_PublishedByNintendo/nc_data/Scene/ |
| D | PublishBlack_White.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | PublishGray_White.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | PublishWhite_Black.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/nintendo_logo/LicensedByNintendo/DS_LicensedByNintendo_Portrait/nc_data/Scene/ |
| D | LicensedBy_WhiteBlack.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | LicensedBy_BlackWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | LicensedBy_GrayWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/nintendo_logo/PublishedByNintendo/DS_PublishedByNintendo_Portrait/nc_data/Scene/ |
| D | PublishedBy_WhiteBlack.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | PublishedBy_GrayWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | PublishedBy_BlackWhite.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/data/nintendo_logo/Nintendo/DS_Nintendo_logo_Portrait/nc_data/Scene/ |
| D | White_Black.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | Gray_White.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| D | Black_White.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 25 NITRO-CHARACTER Scene format version 1.00
|
| /TwlSDK-5.5/build/demos/gx/UnitTours/DEMOLib/src/ |
| D | DEMOWave.c | 42 u16 format; member 55 WaveFormat format; member 176 if (FS_ReadFile(&strm->file, (u8 *)&strm->format, chunkSize) == -1) in ReadWaveFormat()
|
| /TwlSDK-5.5/data/nintendo_logo/Nintendo/DS_Nintendo_logo/nc_data/Scene/ |
| D | White_Black.nsn | 1 INTELLIGENT SYSTEMS Co.,Ltd. NITRO-CHARACTER layout format version 1.00 26 NITRO-CHARACTER Scene format version 1.00
|