Searched refs:flipIn (Results 1 – 2 of 2) sorted by relevance
47 static CAMERAFlip flipIn, flipOut; variable149 flipIn = CAMERA_FLIP_HORIZONTAL; in TwlMain()230 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_VERTICAL; in TwlMain()239 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_HORIZONTAL; in TwlMain()248 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_REVERSE; in TwlMain()257 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_NONE; in TwlMain()291 result = CAMERA_I2CFlip(CAMERA_SELECT_IN, flipIn); in CameraInit()
37 static CAMERAFlip flipIn, flipOut; variable138 flipIn = CAMERA_FLIP_HORIZONTAL; in TwlMain()349 result = CAMERA_I2CFlip(CAMERA_SELECT_IN, flipIn); in CameraInit()423 CAMERAFlip *pFlip = (current == CAMERA_SELECT_IN ? &flipIn : &flipOut); in CameraDmaRecvIntr()