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Searched refs:UpdateFrame (Results 1 – 7 of 7) sorted by relevance

/TwlSDK-5.5/build/demos/fs/overlay-staticinit/src/
Dmain.c40 BOOL (*UpdateFrame) (int frame_count, const InputData * input, int player_count, variable
148 UpdateFrame = NULL; in NitroMain()
172 if (!UpdateFrame(frame, input, player_count, own_player_id)) in NitroMain()
Dmode_1.c103 UpdateFrame = MyUpdateFrame; in NitroStaticInit()
Dmode_3.c92 UpdateFrame = MyUpdateFrame; in NitroStaticInit()
Dmode_2.c125 UpdateFrame = MyUpdateFrame; in NitroStaticInit()
Dtop_menu.c163 UpdateFrame = MyUpdateFrame; in NitroStaticInit()
/TwlSDK-5.5/build/demos/fs/overlay-staticinit/include/
Dmode.h76 extern BOOL (*UpdateFrame) (int frame_count,
/TwlSDK-5.5/build/demos/wm/wireless-all/src/
Dtest.c119 static void UpdateFrame(void) in UpdateFrame() function
377 UpdateFrame(); in ExecuteDataSharing()