Searched refs:SND_PauseSeq (Results 1 – 5 of 5) sorted by relevance
169 void SND_PauseSeq(int playerNo, BOOL flag);
54 void SND_PauseSeq(int playerNo, BOOL flag);
252 SND_PauseSeq(0, TRUE); in TwlMain()263 SND_PauseSeq(0, TRUE); in TwlMain()286 SND_PauseSeq(0, FALSE); in TwlMain()
126 void SND_PauseSeq(int playerNo, BOOL flag) in SND_PauseSeq() function
697 SND_PauseSeq((int)command.arg[0], (BOOL)command.arg[1]); in SND_CommandProc()