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Searched refs:SND_PauseSeq (Results 1 – 5 of 5) sorted by relevance

/TwlSDK-5.5/include/nitro/snd/common/
Dseq.h169 void SND_PauseSeq(int playerNo, BOOL flag);
/TwlSDK-5.5/include/nitro/snd/ARM9/
Dinterface.h54 void SND_PauseSeq(int playerNo, BOOL flag);
/TwlSDK-5.5/build/demos.TWL/spi/spiMonkey3/src/
Dmain.c252 SND_PauseSeq(0, TRUE); in TwlMain()
263 SND_PauseSeq(0, TRUE); in TwlMain()
286 SND_PauseSeq(0, FALSE); in TwlMain()
/TwlSDK-5.5/build/libraries/snd/ARM9/src/
Dsnd_interface.c126 void SND_PauseSeq(int playerNo, BOOL flag) in SND_PauseSeq() function
/TwlSDK-5.5/build/libraries/snd/common/src/
Dsnd_command.c697 SND_PauseSeq((int)command.arg[0], (BOOL)command.arg[1]); in SND_CommandProc()