Searched refs:vRight (Results 1 – 1 of 1) sorted by relevance
478 VecFx32 vLook, vRight, vUp; in MTX_LookAt() local489 VEC_CrossProduct(camUp, &vLook, &vRight); in MTX_LookAt()490 VEC_Normalize(&vRight, &vRight); in MTX_LookAt()491 VEC_CrossProduct(&vLook, &vRight, &vUp); in MTX_LookAt()493 mtx->_00 = vRight.x; in MTX_LookAt()496 mtx->_10 = vRight.y; in MTX_LookAt()499 mtx->_20 = vRight.z; in MTX_LookAt()502 mtx->_30 = -VEC_DotProduct(camPos, &vRight); in MTX_LookAt()