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Searched refs:vRight (Results 1 – 1 of 1) sorted by relevance

/TwlSDK-5.4/build/libraries/fx/common/src/
Dfx_mtx43.c478 VecFx32 vLook, vRight, vUp; in MTX_LookAt() local
489 VEC_CrossProduct(camUp, &vLook, &vRight); in MTX_LookAt()
490 VEC_Normalize(&vRight, &vRight); in MTX_LookAt()
491 VEC_CrossProduct(&vLook, &vRight, &vUp); in MTX_LookAt()
493 mtx->_00 = vRight.x; in MTX_LookAt()
496 mtx->_10 = vRight.y; in MTX_LookAt()
499 mtx->_20 = vRight.z; in MTX_LookAt()
502 mtx->_30 = -VEC_DotProduct(camPos, &vRight); in MTX_LookAt()