Searched refs:shoot_flag (Results 1 – 2 of 2) sorted by relevance
67 static int shoot_flag = 0; variable83 if(shoot_flag == 1) in VBlankIntr()86 shoot_flag = 2; in VBlankIntr()409 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0)) in TwlMain()421 shoot_flag = 1; in TwlMain()431 if(shoot_flag == 2) in TwlMain()434 shoot_flag = 0; in TwlMain()
73 static int shoot_flag = 0; variable112 if(shoot_flag == 1) in VBlankIntr()115 shoot_flag = 2; in VBlankIntr()490 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0) && (movie_flag == 0)) in TwlMain()502 shoot_flag = 1; in TwlMain()505 if(DEMO_IS_TRIG(PAD_BUTTON_Y) && (movie_flag == 0) && (shoot_flag == 0)) in TwlMain()545 if(shoot_flag == 2) in TwlMain()548 shoot_flag = 0; in TwlMain()