Searched refs:ratio (Results 1 – 4 of 4) sorted by relevance
707 fx32 ratio; in PRCi_CalcStrokeDistance_Superfine() local741 ratio = FX_GetDivResult(); in PRCi_CalcStrokeDistance_Superfine()742 inputOrigNextRatio = inputNextRatio = ratio - inputPrevSumRatio; in PRCi_CalcStrokeDistance_Superfine()743 inputPrevSumRatio = ratio; in PRCi_CalcStrokeDistance_Superfine()747 fx32 ratio; in PRCi_CalcStrokeDistance_Superfine() local781 ratio = FX_GetDivResult(); in PRCi_CalcStrokeDistance_Superfine()782 protoOrigNextRatio = protoNextRatio = ratio - protoPrevSumRatio; in PRCi_CalcStrokeDistance_Superfine()783 protoPrevSumRatio = ratio; in PRCi_CalcStrokeDistance_Superfine()801 fx32 ratio; in PRCi_CalcStrokeDistance_Superfine() local802 ratio = (inputStrokeRatio >= protoStrokeRatio) ? inputStrokeRatio : protoStrokeRatio; in PRCi_CalcStrokeDistance_Superfine()[all …]
92 #define DSP_CALC_SCALING_SIZE(value, ratio) ((u32)(value * (u32)(ratio * 1000) / 1000)) argument94 #define DSP_CALC_SCALING_SIZE_FX(value, ratio) ((u32)( value * (u32)(ratio * 1000 / 4096.0f) / 1000… argument
59 void SND_SetPlayerTempoRatio(int playerNo, int ratio);
133 void SND_SetPlayerTempoRatio(int playerNo, int ratio) in SND_SetPlayerTempoRatio() argument139 (u32)ratio, GetSize(SNDPlayer, tempo_ratio)); in SND_SetPlayerTempoRatio()