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Searched refs:nowPlayerFlag (Results 1 – 3 of 3) sorted by relevance

/TwlSDK-5.4/build/libraries/mb/common/src/
Dmb_gameinfo.c111 … u16 nowPlayerFlag; // Shows in bits the player numbers of all the current players. member
272 gameInfop->volat.nowPlayerFlag = 0x0001; // The player number of the parent device is 0. in MBi_MakeGameInfo()
313 const MBUserInfo *member, u16 nowPlayerFlag, u16 changePlayerFlag) in MB_UpdateGameInfoMember() argument
322 if (nowPlayerFlag & (0x0002 << i)) in MB_UpdateGameInfoMember()
328 gameInfop->volat.nowPlayerFlag = (u16)(nowPlayerFlag | 0x0001); in MB_UpdateGameInfoMember()
599 bsendBuff.data.volat.nowPlayerFlag = mbss.nowGameInfop->volat.nowPlayerFlag; in MBi_SendVolatBeacon()
614 MB_DEBUG_OUTPUT("send PlayerFlag = %x\n", mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()
620 (u16)(mbss.nowGameInfop->broadcastedPlayerFlag ^ mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()
649 if (mbss.nowGameInfop->broadcastedPlayerFlag == mbss.nowGameInfop->volat.nowPlayerFlag) in MBi_SendVolatBeacon()
843 && (info->gameInfo.volat.nowPlayerFlag) in MBi_CheckCompleteGameInfoFragments()
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/TwlSDK-5.4/include/nitro/mb/
Dmb_gameinfo.h57 …u16 nowPlayerFlag; // 2B: Indicates, in bits, the player numbers of all curr… member
/TwlSDK-5.4/build/libraries/mb/common/include/
Dmb_gameinfo.h129 const MBUserInfo *member, u16 nowPlayerFlag, u16 changePlayerFlag);