Searched refs:nowPlayerFlag (Results 1 – 3 of 3) sorted by relevance
111 … u16 nowPlayerFlag; // Shows in bits the player numbers of all the current players. member272 gameInfop->volat.nowPlayerFlag = 0x0001; // The player number of the parent device is 0. in MBi_MakeGameInfo()313 const MBUserInfo *member, u16 nowPlayerFlag, u16 changePlayerFlag) in MB_UpdateGameInfoMember() argument322 if (nowPlayerFlag & (0x0002 << i)) in MB_UpdateGameInfoMember()328 gameInfop->volat.nowPlayerFlag = (u16)(nowPlayerFlag | 0x0001); in MB_UpdateGameInfoMember()599 bsendBuff.data.volat.nowPlayerFlag = mbss.nowGameInfop->volat.nowPlayerFlag; in MBi_SendVolatBeacon()614 MB_DEBUG_OUTPUT("send PlayerFlag = %x\n", mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()620 (u16)(mbss.nowGameInfop->broadcastedPlayerFlag ^ mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()649 if (mbss.nowGameInfop->broadcastedPlayerFlag == mbss.nowGameInfop->volat.nowPlayerFlag) in MBi_SendVolatBeacon()843 && (info->gameInfo.volat.nowPlayerFlag) in MBi_CheckCompleteGameInfoFragments()[all …]
57 …u16 nowPlayerFlag; // 2B: Indicates, in bits, the player numbers of all curr… member
129 const MBUserInfo *member, u16 nowPlayerFlag, u16 changePlayerFlag);